How on earth are you supposed to review something like World of Warcraft Classic? Not only are MMOs hard to review in the first place given their emphasis on community, but WoW Classic is already a known quantity. We already played this game 15 years ago – or, more specifically, 13 years ago as WoW Classic is based on patch 1.2 for vanilla WoW, which didn’t ship until 2006. Regardless of the specific moment in time WoW Classic captures, many of us have played this before, and we all likely have an opinion on how good this game is.

Players often actively avoided looting anything they killed when the game launched in 2004, due to the amount of time they would have to spend sliding across the ground in the looting position as the game struggled to keep up with its players. The most laggy areas in Classic remain more or less playable, even with thousands of players. There might be a delay before an item is transferred into your bags or a quest giver coughs out their lines, but the game has been playable despite the early crowds … once you’ve managed to get in, of course.

Stronger together
Nostalgia can often be deceiving, but Classic proves that people are right to spend so much time fawning over that pivotal era of WoW’s early years. Experienced today, Classic’s uncompromised vision feels endearing and rewarding, thanks largely to challenging combat that necessitates social cooperation and flavorful RPG systems that make each class feel distinct.

In the original incarnation of World of Warcraft, leveling was the crux of the game. My brother and I started playing in 2005, one year into WoW’s existence, and the map was saturated with people just like us. Late-adopters, casual players, and high-schoolers, who were there to see what all the hubbub was about. Level 60 loomed on the horizon, but that was never the goal. We did every dungeon and delved into every zone, and there was always a cadre of adventurers alongside us.

Gameplay systems are at once simpler than in modern World of Warcraft — there is less to worry about during battles, such as interrupts, purges/dispels, or movement to avoid abilities in the original game — and more complex when it comes to things like choosing talents.

Killing things is downright hard in the beginning, which is exactly as I remember it. Monsters hit harder, for starters, and they don’t scale, so they frequently outlevel you. Hit rating is back, and it makes a meaningful difference in whether you’re even able to connect with your target at all. Your character, in general, will be much easier to kill than what you’re used to from the modern game. The first version of World of Warcraft was hard, and it remains so today, even if you know what to expect.

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This game is also surprisingly challenging – more challenging than I remember it being. As I’ve been playing, I’ve often needed to group up with other players to complete quests simply because I can’t complete them on my own. That isn’t a complaint, of course; this is an MMO, the entire point of it is playing with other people. I appreciate how WoW Classic makes the community around you necessary for more than just dungeons and raids.

But that’s also the rub. The Dungeon Finder is cited as one of the banes of modern WoW; people wanted Classic so they could go back to a time where you had to work to establish a warband. Pressing a button and teleporting to the Stockade’s doors destroyed the fantasy, but waiting around in Ironforge for hours on end without a tank is equally as destructive. And so, Blizzard is staring down an impossible paradox. World of Warcraft Classic needs a tuneup, but it can’t be the tuneup that encouraged players to want a product like Classic in the first place. If there is a path forward, it will need to be a structural reconsideration of Blizzard’s previous game design. Nobody has a good answer for what that should be.

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